A new class of game where customers play at your venue, keep playing after they leave, and stay connected through in-game offers, rewards and events that give them reasons to return.

Gig Game is introducing a new class of customer engagement game: a persistent multiplayer game built around your business and played by your customers.
Unlike trivia, bingo, poker, and other event-based games, these games don't end when the event ends. Your customers share an ongoing virtual game world that continues from day to day. They build progress, compete and cooperate with other customers, and return to see what's happened since they last played.
And unlike a traditional online multiplayer game, your business is part of the game.
You can place your own advertising, promotions, offers, and rewards directly into the experience. You can reward real-world purchases or visits with in-game benefits. You can connect special events at your venue to the game. And because the players are your customers, the game becomes an ongoing connection between them and your business.
A customer visits your restaurant, bar, brewery, or entertainment venue and discovers the game while they're there.
They start playing.
Then they go home.
And they keep playing.
The next day, they're still building, competing, exploring, and checking what other customers have done.
But now your business has something most venue entertainment doesn't provide: an ongoing way to engage that customer after they've left.
While they're playing, they might encounter an in-game offer for tonight's dinner special.
They might see a sponsored advertisement for an upcoming event.
They might receive a bonus for coming back on Tuesday.
Or they might discover that you're holding a special game night this weekend where players can earn exclusive rewards.
The game gives you a way to reach an existing customer through an experience they've chosen to keep participating in—and give them a reason to turn their next game session into their next visit.
They discovered the game at your business. They continued playing at home. And the game can bring them back through your door.
That's the idea behind this new class of Gig Game.
Trade Empires is a persistent multiplayer strategy game where your customers become starship captains in a shared galaxy created for your business.
They explore, trade, build wealth, discover planets, upgrade ships, establish colonies, form corporations, compete with other players, and gradually build their own empires.
But they don't all have to play at once.
One customer might make a few moves while sitting at your bar. Another might play during lunch. Someone else might check the game from home that evening.
Players receive a limited number of turns that they can use whenever they want.
And when they leave, the game doesn't stop.
Their ships, credits, planets, discoveries, alliances, enemies, and accomplishments remain. Other customers continue making moves. Markets change. Territory changes hands. New planets are discovered. Rankings shift.
Tomorrow, players return to see what happened—and decide what they're going to do next.
And these aren't random players from around the internet.
They're your customers, playing together in your game.
Most entertainment is designed around a visit.
Customers arrive, play, have fun, and go home.
Trade Empires gives that experience continuity.
A customer might spend tonight building a profitable trade route, only to discover tomorrow that another player has moved into the area.
Someone may overtake them on the leaderboard.
Their corporation might need their help.
They may finally have enough credits for the ship they've been trying to buy.
There's always a next move.
And because that game is associated with your business, your brand remains part of an experience they're actively participating in between visits.
This is where Trade Empires becomes more than simply a multiplayer game.
Your business can directly influence the experience.
Generate QR reward codes that give customers in-game credits, bonuses, or other rewards.
Buy dinner → earn Galactic Credits.
Visit on Tuesday → receive a bonus.
Win trivia → earn an in-game reward.
Complete a promotion → strengthen your empire.
Scan a code available inside the venue → get an advantage in the game.
Instead of simply giving customers another discount, you're giving them something valuable inside a game they're already invested in.
The more they play, the more meaningful those rewards become.
The connection works in the other direction too.
Trade Empires can contain hidden messages, rewards, clues, and promotional offers that players discover while playing.
A customer exploring the game from home might suddenly receive:
You've intercepted a secret transmission! Show this message at the bar tonight to claim 1,000 Galactic Credits.
Now something that happened inside the game has created a reason to visit your business.
You can create promotions around slow nights, special events, menu items, tournaments, holidays, or practically anything else you want to connect to the game.
Visits can affect the game. And the game can generate visits.
Trade Empires includes virtual billboards placed directly inside the game world.
Customers encounter them naturally while traveling between sectors.
Use them to advertise specials, events, menu items, promotions, loyalty programs, or anything else you'd like your customers to see.
You can also use them for sponsors.
For entertainment centers, bars, breweries, resorts, and other high-traffic locations, that creates an entirely different advertising opportunity.
Your local sponsor doesn't just get a banner ad. They can get a billboard floating in space.
Trade Empires isn't filled with anonymous players from around the world.
Your customers share the same galaxy.
Regular customers begin recognizing player names.
Corporations and alliances form.
Rivalries develop.
Players compete for wealth, planets, rankings, territory, and influence.
And because the players share a real-world connection through your business, those relationships can cross back into the venue.
The player who's been attacking someone's empire all week might turn out to be sitting three seats away at the bar.
That's something a traditional loyalty program can't create.
Every player begins as the captain of a starship with limited money, cargo space, and resources.
From there, what they become is up to them.
Players navigate a large interconnected galaxy one sector at a time, gradually discovering what lies beyond known space.
Some sectors contain trading ports.
Others contain planets, businesses, other players, opportunities, hazards, or secrets.
Trading is at the heart of building wealth. Players discover where commodities are bought and sold, purchase cargo at favorable prices, transport it across the galaxy, negotiate deals, and search for profitable trade routes.
As their wealth grows, so do their options.
Upgrade to better ships.
Explore farther.
Discover planets.
Establish colonies.
Develop resources.
Build defenses.
Join corporations.
Fight rivals.
Hunt wanted players.
Collect bounties.
Or become one of the most powerful captains in the game.
Players receive a limited number of turns, so every action becomes a strategic decision.
Do they spend today's turns making money?
Explore deeper into unknown space?
Develop their planets?
Track down another player?
Help their corporation?
Or save their resources for something bigger?
Eventually, today's turns run out.
Tomorrow brings more.
But while that player was away, everyone else was still making their moves.
Markets may have changed.
A planet may have been claimed.
A rival may have passed them on the leaderboard.
A corporation may have expanded into their territory.
That gives players a natural reason to return and find out what happened.
Trade Empires can become part of your larger entertainment strategy.
Award Galactic Credits to trivia winners.
Put reward codes on receipts.
Hide bonuses in scavenger hunts.
Create special rewards for bingo night.
Run limited-time promotions.
Display your top captains and corporations on TVs throughout the venue.
Your other activities don't have to exist separately.
They can all feed into the same persistent customer experience.
Trivia gives customers a reason to come in tonight.
Bingo entertains them while they're there.
Trade Empires gives them something to think about tomorrow.
Check their ship. Spend their new turns. Make another trade. Discover another planet. See what their corporation is doing. Check the leaderboard. Find out what their rivals did while they were away.
And perhaps discover that their next advantage is waiting for them back at your venue.
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